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Do you still think GalCiv 1 is fun even with GalCiv II out?
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1- Yes
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Modding TerrorStars
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by Citizen Andre_0 - 5/11/2003 2:50:05 AM

Where is the info for the TerrorStars kept? I'm thinking "Happy Fun Ball" Mod...





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#1  by Citizen Andre_0 - 5/11/2003 2:31:22 PM

Does anyone know?




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#2  by Diplomat HawaiiFive-O - 5/11/2003 3:31:54 PM

I haven't found anything for Terror Stars in the files. Perhaps they are hardcoded?



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#3  by Avatar ScottTykoski - 5/11/2003 10:11:48 PM

What exactly do you want to change on them? It shouldn't be too hard to go into the .tech and .sbmodule files and change any text dealing with the terror stars. As for the image, I think the Ship Encoder should allow you to encode a new terror star animation. As there anything else you'd want to edit dealing with the terror star?



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#4  by Citizen JesusOfBorg - 5/12/2003 3:26:50 AM

Terrostar info is in the coremodules.sbmodules file. Just open it and search for Terror.

JoB

         
#5  by Diplomat HawaiiFive-O - 5/12/2003 12:16:50 PM

All those modules do is govern how to build a Terror Star- build the four in a chain and voila, Terror Star, baby! I believe you could even make it more difficult to build a Terror Star, as the % for the 4 modules add up to 100%, signalling completion. I imagine you could stretch that out, I haven't tested this yet though. Or even speed it up.

But they don't change any of the attributes of the Terror Star. Nor is there an entry for the Terror Star in the ship files.

One might want to change the Terror Star graphic, but as BoogieBac says that's possible with the encoder.

It starts life as a SB, so you could add new modules to beef up the defense/culture/productivity, so no real need for new stuff there.

What's left? Speed, maybe. That's hard coded to 1, for balance reasons. Takes forever for those things to get into position. Or maybe 2 different flavors of Terror Star?



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