Since it seems that StarDock is gonna be a while in releasing the addon I've been waiting for, and since I've finally gotten some new ideas, I'll be working on 2 new mods, both of which will add new tech-trees into the game, as well as imps and sbmodules, and possible a wonder or two. 
Be on the look-out for updates to this post, as I will tell you all in here when I release them. For those of you who don't know my webpage, it's at:
Link
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Well, I've got one done, and it's on my site. It's called NanoTechnology, and it adds 8 news things: 2 techs, 3 sbmodules, 1 wonder, 1 tradegood & 1 invtactic.
Like usual, there's a nice detailed readme.txt in the zip, and if you've got any problems with it, send me an email and let me know, I'll fix them asap.
[Message Edited]
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p.s. I'll be working on the 2nd mod tomarrow, since I just spent 2 1/2 hours cranking this one out non-stop.
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The 2nd mod, which will be called Temporal Mechanics, won't be done for a couple more days. I got side tracked today by reality, and didn't get much done on it. I'll post here when it's completed.
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I just submitted the NanoTechnology mod to the Library.
Hopefully I'll get a reply, since I want to know if it's any good or not.
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I'm Borg, what do you expect? It's not like I'm gonna come around to your planet with a gift-basket and welcome you to the galaxy. 
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Something's not quite right with my NanoTechnology mod, it feels like it's missing something. I'll be doing some more work on it later to make it a bit better.
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I've put the new NanoTechnology mod on my site, but I haven't tested it yet, so download at your own risk.
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NanoTechnology 2.0 has been tested and bug-fixed, and is ready for d/l. I've posted a new message about it as well, so all inquires should be directed towards that thread.
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