I forget if I've seen anything regarding a scenario editor. Will there be one with the expansion?
It would be really nice to have one to play around with. Hex editing the files becomes a real pain in the you-know-what. Of course, this would invalidate almost all metaverse games, but I'm willing to forego the metaverse to play around with it some.
Maybe you could still submit to the metaverse if there were some checks and balances built into it. If this map is too advantageous to the player, pop up a message saying the map will not be valid for metaverse submission. On the other hand, if the map is advantageous to the AI, maybe a score bonus would be in order...
Anyway, if there is not going to be an editor, please let me know so I can slap one together. I wouldn't want to recreate the wheel, if you know what I mean.
Thanks.
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#1
by Veteran Dark Rain - 6/19/2003 5:30:28 PM
Can you write down the file format while you're at it. As you said yourself, hex editing is a pain in the ass and so is debunking file formats ^_^.
And yeah earlier I was thinking about the metaverse problem too, dont know what will happen to that.
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| Anyway, if there is not going to be an editor, please let me know so I can slap one together. I wouldn't want to recreate the wheel, if you know what I mean. |
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I heard Stardockians mention the possibility of a map editor, but no firm time-line given.
I understand not wanting to throw a lot of time at a project only to see it become obsolete a month later.
If you do tackle this, I think it'd be great.
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#3
by Veteran Dark Rain - 6/21/2003 3:09:34 PM
Just curious, any progress on the save game editing?
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Wow. Thanks! I know that many people are going to be grateful to you when you get the rest of it. I was wondering though ... have you figured out the mini map yet?
Whenever I move a star location, it does not get reflected on the mini map, so there is obviously something there that I'm missing.
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#8
by Veteran Dark Rain - 6/23/2003 12:30:07 AM
Well you're one step ahead then ^_^. I mean I only looked at them for an hour or two but I couldnt find the stars positions.
I assumed that it was in stars.galaxy (the planet positions) but I'm starting to wonder.
I'm going to write down what I found right now. I was going to do it when I made that first post but I got sidetracked with the ship rotator ^_^.
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The position of stars, I'd imagine, are reflected in three or four files (player.civXX, stars.galaxy, colonies.galaxy, et. al.). I'd be surprised if things didn't go wrong if they were out of sync)
[Message Edited]
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Excellent!
Do you plan on doing anything with the save game format once you have it parsed out? Like writing a front end for the average user to manipulate the data? If we can manipulate a saved game, we can start writing scenarios.
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I am planing on writing a front end kind of thing for savegames, but the real world is creeping in. We're looking for a new house and the kid's got an ear infection and it looks like some late evenings at work for a couple weeks, so ... I don't know when I'll get the time.
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I hear you. It's hard to find the time, the Writer basically took all my free time for 4 weeks and I'm not eager to take on another project any time soon.
So I'm hoping one of y'all will.
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#13
by Veteran Dark Rain - 6/23/2003 5:21:16 PM
I might take it, but I'm going to finish that ship rotator first and then write utils for editing the MTD archives and SPR1 files.
I'd have finished the ship rotator tonight but it's a special holiday where I live today. Happy Saint-Jean!
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