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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


ship encoding has me stumped
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by Veteran russellmz2 - 6/29/2003 1:34:57 AM

i feel crappy since everyone else seems to have got it but i can't.

anyway:

my default directory is the gfx directory under the encoder directory.

library name is the same name as i called my tga filmstrip that i made with dark rain's ship rotator. default of 32 and 1 facings and frames.

terran model i listed as 0ColonyShip and minor model as 35ColonyShip. i also tried 0Ship21 and 35Ship21.

then i hit make ship. if it didn't crash then there would be a new .mdl in the encoder's gfx directory.

i put that in the gfx directory under the galciv directory.

then i goto the game itself and watch as the default colony ship merrily putters along.

which part did i screw up on?
[Message Edited]

            
#1  by Citizen turgotZ - 6/29/2003 2:39:00 AM

your example:
terran model i listed as 0ColonyShip and minor model as 35ColonyShip. i also tried 0Ship21 and 35Ship21.

your ship file need the following prefixs and will look like this:0ColonyShip,350ColonyShip for your icon file it is the same and they are CaSe sensetive:0ColonyShip_Icon.tga,0ColonyShip_Icon24Trans.tga, 350ColonyShip_Icon.tga,350ColonyShip_Icon24Trans.tga

that one stumped me too



       Posted via Stardock Central
#2  by Veteran russellmz2 - 6/29/2003 8:24:43 AM

thanks for the tip!

            
#3  by Veteran russellmz2 - 6/29/2003 10:12:26 AM

ack forget it, still not working, i'll wait till someone simplifies the encoder.

            
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