I wish to edit it so that I can get pretty much unlimited money. I also wish to edit it so that I can give my race more abilites instead of just the 10 points that the game allows. have played the game and just wish to tinker for some fun. I know all about not putting results on the Metaverse. From what I've read anyway it detects editing and deletes results anyway. Can someone please tell me what to edit and how to edit it?
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| I also wish to edit it so that I can give my race more abilites instead of just the 10 points that the game allows. |
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This specifically can't be done, but the effects of the picks you select can be changed. Those exist somewhere in $gcdir$data/English.str, and will only take effect once another game is started. If you add new pick selections instead of changing old ones, it is possible to set it up so that legit games can still be started without reediting the file (simply by not selecting one of the ubėrpicks).
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Thanks Arturus Magi. Can anyone help me with the money editing? Please let me know
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Edit the Player.civ0 file. You will find the money in there, near the beginning of the file.
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#4
by Veteran Dark Rain - 7/8/2003 9:58:58 PM
Wouldn't you be able to hack the .exe to give you more than 10 points? It's not my area of expertise sadly, so someone else will have to look into it.
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What specifically am i looking for in the player.civ0 file?? I'm new to this and don't know what to changed or o change it to
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| Both of your request can easily be done. In fact, there was a trainer that someone wrote when the game first came out that will give you unlimited points at game creation and add money any time you need it. I've never used it and I don't know if it still works with current versions, but you could try it. Try doing a search on "galactic trainer imsdox". |
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It was already out of date within a week of the game's release. No trainers for any later version exists.
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None of the trainers work with the current version. There was a bug with the original version that gave you pretty much unlimited money. But its been fixed in the newer versions. The abilities isn't so much a factor for me if it can't be done, but the money is something that I'm interested in doing myself. But just need instructions how to hex edit the correct file.
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#11
by Veteran Dark Rain - 7/9/2003 8:21:43 PM
I never had checksums problem when I tried hacking some stuff for planets.
I'll look into the cash tonight.
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| It was easy, offset 0x44 in Player.civ0. It's an unsigned long (4 byte). |
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Actually, it's a signed long.
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I have no idea what i'm doing sorry if i seem really dumb guys. can you please bassically give me instructions from begining to end....
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| Note : There's a limit to how much you can put into an unsigned it before it flip over, I just cant remember what it was exactly and I dont feel like calculating it |
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(2^32)-1 in an unsigned long, ((2^32)/2)-1 in a signed. 4,294,967,295 and 2,147,483,647 respectively.
[Message Edited]
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Thanx guys you's have been a real help especially dark rain
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Sorry I have not replied before now. Real life, you know? Anyway, Dark Rain is correct. The ability points are very hard to change and they (SD) have checks in place now that will recalculate the remaining points, so changing it would be next to impossible (I've tried).
If someone DOES figure it out, please let the rest of us know! 
On a side note ... the editor is coming along ... s l o w l y, but it is coming. I'm sure things will pick up after I move (end of this month).
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Why are we forced to go trhough this groping in the dark !? Is it so hard for Stardock to give us a game/scenario editor - seems to me it should be mandatory with any strategic game...
G.
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