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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Modding the ai and which tech they choose
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by Citizen LDiCesare - 7/20/2003 4:54:59 AM

(cross-posted from the XP suggestions thread)
I feel that the ai always researches the same things, so it gets boring after a while. I'd like it better if there were several ai research paths that could be selected or randomized:
You'd have for example standard arcean (use the current tech list), randomized or customized (one of several tech paths available). Non standard ai's would probably be easier so you'd have to metaverse them out, but new ai tech paths would allow modders to add new techs to decide when their tecsh will be researched by the ai. Currently, they can do so with the ai value tag, but if I understand correctly, it doesn't work for all races before they have finished their preset list of techs.
This is basically an ai editor, and players could contribute new ai tech paths to the library.
(end cross-post)

Being in the modding forum, I can add things which I think are most interesting for modders:
You could devise several new techs and make sure that ai1 uses techs 1,2,3, while ai2 uses techs 4,5,6, but neither will research the other race's techs before late in the game (which doesn't mean they won't trade for them).
By ensuring some races research techs they currently don't research, you can also make the game even tougher for grovelling maso players who exchange unresearched techs to the ai for a lot of their own.

                      
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