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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


ship modding
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by Citizen turgotZ - 8/5/2003 10:43:23 PM

i've been diligently working on a star trek conversion mod with hut101,desert fox and others located at http://www.cdgroup.org/forums/tbs/gc/index.php?h=1&pf=98 Link
i have come across a issue creating ships which i am unable to resolve.i not able to get the more info '?' button to dislpay icon image http://www.geocities.com/guildshand/missing Link
the ships i have encoded work fine in game and all the icon show as they should,well except that one spot.so anyone know what going on with this?

thanks


[Message Edited]
[Message Edited]
       Posted via Stardock Central
#1  by Citizen hut101 - 8/8/2003 9:55:25 AM

Please, some one should know how to fix this. If you do, we need to information for a mod we are creating.

                  
#2  by Citizen turgotZ - 8/12/2003 1:54:21 AM

perhaps i should rephrase the question. has anyone encoded any ships?




       Posted via Stardock Central
#3  by Citizen hut101 - 8/12/2003 8:53:37 AM

Have you asked Star Devil Thrull? He should be able to help if hes still around. I think in all there are only about three people on the intire modding comunity that can encode ship. You, Star Devil Thrull, and MadMaz. You can find all at CDG GalCiv Forums.

                  
#4  by Veteran Dark Rain - 8/24/2003 12:22:20 PM

Did you use mutil or the ship encoder util cari elf provided? Mutil is much more hard to use but it's easier to get something done once you understand it. I encoded a ship with mutil and it went pretty well IIRC.

          
#5  by Citizen turgotZ - 8/30/2003 1:52:06 PM

thanks for the response, i have since corrected the issue. it turns out that it was just a naming convention issue



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