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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Can Someone create more economic modules?
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by Citizen sirmorte - 8/19/2003 11:48:44 AM


Making enough money in this game is a long, hard and frustrating. We rarely seem to make enough money to pay for4 all the nice stuff. Can some nice people make some mods that substantially increase the money generation over what has been created? Yes, I have downloaded the latest mods and these still aren't enough. Maybe you can add silver, gold and diamond, and platnium mining that give 20%, 50% and 100% and 200% increase in treasury revenues. Obviously these would have to be added for mid game research to advanced.


      
#1  by Citizen Lothmorg the Black - 8/21/2003 11:20:50 PM

Get the GalCiv Writer provided by HawaiiFive-0. With it, you can create your own Starbase modules that will increase your trade revenue. I had 10 SB modules that would increase Trade by 25% each, but I removed them as my trade went through the roof, and it wasn't fun to play. You may have better results though.



           Posted via Stardock Central
#2  by Diplomat HawaiiFive-O - 8/22/2003 11:36:52 AM

I added 3 more trade modules.

A +50% Customs Station at Conglomerates.
A +50% Benevolence Station at Benevolence (GOOD).
A +25% Smuggling Station at Smuggling (EVIL).

I had to do something to cut down on the number of trade SBs I was building. Seems to work well for me.

                    
#3  by Citizen Lothmorg the Black - 8/22/2003 6:20:15 PM

I'm sure Ethermage will be happy.



           Posted via Stardock Central
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