
	ULTIMATE EDITION
Galactic Civilizations I: Ultimate Edition combines the award-winning Galactic Civilizations with the Altarian Prophecy expansion pack to create a stellar adventure.
	
      Executive Summary
	Once upon a time, Galactic Civilizations was 
	released.  And for the year after its release, Stardock released a ton 
	of free updates to the game.  
	But in response to user demand, Stardock has 
	created something particularly special, a true expansion pack that adds an 
	immense number of new features to the game.
	
	The key features include:
	
	• Support for custom scenarios including a scenario editor and in-game 
	scenario management.
	• Support for campaigns including a campaign editor
	• Support for custom maps (previously the game just generated random maps 
	each game) along with a map creation application.
	• Two new alien civilizations
	• New ships with unique special abilities
	• New technologies, game play tweaks, and other changes to make the game 
	more fun.
	• A set of customized maps and scenarios
	• The campaign: The Altarian Prophecy
	
	Stardock’s hope is that these new features will bring new life to the 
	award-winning game.
	The Story: The Altarian Prophecy
      The Altarian Prophecy campaign is the 
		included example campaign to help players learn how to create their own. 
		Stardock has set up a library at galciv1.com so that users can share 
		their maps, scenarios, and campaigns with other people.
	But the Altarian Prophecy campaign does have 
	a specific story behind it from the Galactic Civilizations background 
	story.  The story of why the Altarian civilization look very similar to 
	humans.
	In the late 22nd century, humanity came into 
	contact with 5 major alien civilizations. These civilizations were called, 
	the Drengin Empire, the Torian Confederation, the Arcean Empire, the Yor 
	Collective and the Altarian Republic.  Of these 5, the Altarians were 
	the most curious to us. Not for their cultural traits or their technology 
	but because they happened to look human. How was this possible?
	The "Altarian Prophecy" is a campaign that 
	takes the player on a multi-game journey to solve the mystery alluded to in 
	Galactic Civilizations. In doing so, it introduces two new civilizations: 
	The Dominion of the Korx and the Drath. These two civilizations hold the 
	secret to Altaria's past, but worse, they know the Altarian Prophecy that 
	for tells the destruction of the galaxy that is connected to Altaria's past.
	The Features
	To create this campaign, Galactic 
	Civilizations had to undergo a great deal of development. Development that 
	also happened to add features to Galactic Civilizations itself that will add 
	a great deal of renewed replay ability long after the campaign is complete.
	The Map Editor
	In Galactic Civilizations, maps are randomly generated each 
	game. Expert players have made good use of the Ctrl-N keyboard combination 
	to regenerate maps until they get one that suits them. Random maps are a 
	must in any game of this kind for replay ability. But they can also be 
	unsatisfying due to the inherent chance of unbalanced playing fields.  
	This expansion pack introduces both a map editor to create maps and the 
	ability to choose a pre-created map within the game itself. Stardock, who 
	did the maps for the Starcraft add-on Retribution, has considerable 
	experience in creating good strategic maps and that skill will be applied to 
	generate several maps to be included.
	
	
	
	
	The map editor allows the placement of not just stars and 
	planets but of ships as well. Players can thus generate maps that start out 
	with each side already having ships on the map. This combined with the 
	Scenario Editor (we'll talk about that next) will allow for games that 
	resemble Bungie's Myth but in space where each side has set units and must 
	make due with just that.
	The Scenario Editor
	In Galactic Civilizations all games are "free for all". That 
	is, you start the game on your own side and must fend for yourself. All 
	technologies are on the table and the pace of research, influence, and other 
	factors are hard coded into the game...
	Not anymore. With the Scenario Editor, players can create 
	their own environment for GalCiv to exist and and load them from within the 
	game. For example, players can start their games with teams of 2 or 3 or 4 
	or their own custom teams.
	Like maps, players will be able to save their scenarios as 
	their own files and share them with others in GalCiv's Metaverse library. 
	For long time strategy game players and scenario creators, the fact that 
	scenarios are NOT tied to the maps is a major advantage.
	The scenario editor also supports triggers. Stardock plans 
	to continue to enhance the scenario editor after release with additional 
	triggers. A trigger is a programmable condition that when met launches 
	another condition.
	Moreover, the scenario allows players to customize their 
	starting conditions such as money, what technologies are available in the 
	game, what technologies they start out with, and much more.
	Galactic Civilizations itself has undergone a massive number 
	of changes in order to make use of all these new settings.
	
	
	
	
	
	
	   
	The Campaign Editor
	For players who want to put together a campaign, the 
	Campaign editor allows them to tie scenarios and maps together into a 
	coherent group of missions. Any number of missions can be created in a 
	campaign with each mission starting with a description and its own ending 
	text.
	Like scenarios and maps, Stardock is making the campaign 
	editor such that campaigns can be shared with other users. The Metaverse 
	will be enhanced to have the top players of a given campaign listed along 
	with top empires of a given campaign (though at present Stardock only plans 
	to provide Metaverse rankings to sanctioned campaigns whether created by 
	Stardock or players).
	
	 
	
	
	New Ships
      There are 4 new star ships introduced in 
      the new game that have special powers:
      Paladin. Available only good good 
      aligned civilizations, the Paladin in a fairly tough capital ship that has 
      the added ability to restore the hit points of friendly ships in the same 
      sector slightly faster.
      Wraith. This evil-only ship causes 
      all enemy ships to take a -1 -10% to their defense rating when in the same 
      sector.
      Vamp. This ship, only available to 
      evil civilizations, is not terribly tough but in battle absorbs some of 
      its opponent's shield energy and adds it to its own hit point level during 
      battle.
      Sovereign. This ship is the answer 
      to the wraith. All friendly ships get +1 +10% to their defense rating when 
      in the same sector.
      Ship abilities don't stack but careful use 
      can make a big difference when determining the fate of the galaxy.
      The Custom Scenarios
      The Metaverse will be enhanced to support 
      10 new scenarios. Players will be able to play these scenarios any way 
      they wish in an effort to maximize their score (i.e. choose the galaxy 
      size, which players, etc.). These 10 scenarios will put GalCiv players 
      into a serious challenge.
      Good vs. Evil. In this scenario all 
      civilizations are teamed based on their moral alignment. Human players 
      must pick a side or fall victim to one or both teams. 
      Altarian Alliance. The Humans and 
      the Altarians are teamed up against multiple sets of teams for control of 
      the galaxy.
      Twilight of Humanity. Things look 
      grim for the humans as it is everyone versus mankind. Can the humans take 
      on all 7 major alien civilizations at once?
      Attrition. No technology research in 
      this scenario, players have equal weapons and technology and must duke it 
      out.
      Protection. The humans must win over 
      the galaxy while ensuring the survival of the Altarians who are on your 
      team. If they die, you die.
      Diplomacy. The humans must survive a 
      hostile galaxy either through winning via traditional means or somehow 
      getting the Arceans to form an alliance.
      Dark Earth. Take on the role as 
      leader of an evil Earth united with the Drengin Empire. Ship costs are 
      vastly reduced in this scenario allowing for the ultimate battle as the 
      good races are united to put an end to the humans.
      Acceleration. The technology rate, 
      population growth, and speed of ships is greatly increased over normal 
      levels while influence and ship costs are raised in this battle of 
      logistics.
      Influence. The power of influence 
      has been greatly increased in this scenario but will it avail you against 
      the alliance of evil powers?
      Hyper Technology. Technology is 
      vastly easier to require but the technology victory condition is disabled.
      
	
	
	With custom maps and scenarios now part of the game, players can design 
	their own games, download them from galciv1.com or make use of ones included.
	
	
	Two new civilizations adds to the dynamics, particularly when combined 
	with the new team and permanent war options. Players can now select 
	intelligence individually or choose a general difficulty level to play at.
    The Campaign
    The campaign is a series of related missions which enable 
    the player to play through the Altarian Prophecy to conclusion.  During 
    the campaign, players will meet two new civilizations and have to win the 
    game using very different tactics from mission to mission.
    Some missions will require the player to avoid going to war 
    with a particular civilization. Others will encourage winning through 
    cultural assimilation. And still others will require good old military 
    power. The maps have been designed by the same team that created the 
    Starcraft: Retribution maps to ensure that the maps are properly balanced 
    and generate a lot of play style possibilities.
	
	
	The campaign screen takes you through each mission outlining objectives. 
	Players can create their own campaigns with the included campaign creator.
      Other features
	In addition to the hundreds of features added to support the 
	Campaign Editor, The Scenario Editor, The Map editor and the two new 
	civilizations, Stardock is also adding a great deal of new content in other 
	forms:
	
		- 
		A host of new technologies, many of which make use of an 
		upcoming new civilization ability called "Logistics". 
- 
		New Galactic Wonders 
- 
		New, cleaner United Planets screen 
- 
		And dozens of small tweaks and changes to enhance the 
		game play further. 
	
	Altarian Prophecy integraets all the cool features Stardock has added to 
	Galactic Civilizations over the past year including Way points.
	
	
	Diplomacy has been enhanced so that teammates are much more likely to 
	trade generously with you.
	
	
	The new United Planets screen for Altarian Prophecy. 
	
	
	Set way points and control your plants from a single screen.
	
	
	The new diplomacy screen for handling 7 civilizations at once.
	
	
	The Korx in action. Each civilization has their own unique dialog and 
	personality along with its own multi-threaded AI engine underneath.
	
	
	The Galactic Encyclopedia, a feature that wasn't part of GalCiv when 
	released (that should have been but wasn't because we're dumb) in action.
	
	
	Political parties in action.
	
	
	New events help create moral dilemas for players.
	
	
	Managing your economy is still a central part of the game.
	
	
	The Korx are the principle adversary of the Altarian Prophecy. But there 
	is another civilization pulling their strings later on...
	
	
	New capital ships enter the fray, the Paladin amongst others have special 
	abilities.
	
	
	The intelligent status report remains a major part of the feel of the 
	game.
	
	
	The scenarios include triggered events that allow for specific star 
	systems to be game winning conditions.
	 
	Availability
	Galactic Civilizations: Altarian Prophecy is now available!