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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Terror Stars and Range
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by Citizen Gaius - 10/1/2004 8:31:43 PM

Citizens, Veterans and Senators! Lend me your ears!

How do I increase the range of my ships(travel farther) and are terror stars worth it? They cost quite a bit and I was wodering if they can really be helpful?

#1  by Diplomat Technician - 10/1/2004 8:45:59 PM

There are 4 ways to increase range

1) Extend your range by building colonies.

2) Extend your range with starbases.

3) Use your bonus picks to extend your range.

4) Research technology to extend your range.


Yes Terror Stars cost quite a bit are they worth it

There are many ways to win without building a Terror Star but many players swear by them. It can be fun wiping out enemy AI one system at a time with Terror Stars.

I never build them myself.

                          
#2  by Diplomat Technician - 10/1/2004 8:46:00 PM

One more thing about terror stars.

They are very slow and weak in defense.

If you build them it be wise to build them next to an enemy sector.
[Message Edited]

                          
#3  by Citizen Gaius - 10/1/2004 8:55:02 PM

Does influence affect my range or do I just colonize every living planet I can find?

When I build the terror star will I loose the resource that I built it on?

#4  by Citizen Weyrleader - 10/1/2004 9:04:09 PM

When I build the terror star will I loose the resource that I built it on?


Only if you use it. To use it you move it on to the same grid as a sun system. Be sure you have your sound on. You will hear loud booms and see explosions on the screen and the star systme and the TS will both disappear. Thus is you want to get rid ot an AI all on the same move so they cannot counter attack, you need to build a TS for each System they control. I have built up to 15 at one time and then in the same turn, set them off, one by one.

                            
#5  by Citizen Gaius - 10/1/2004 9:10:45 PM

What!? So a TS is a big bomb? thought it was just a very slow new ship.

#6  by Diplomat Technician - 10/1/2004 9:30:13 PM

What!? So a TS is a big bomb? thought it was just a very slow new ship.


You are correct Terror Stars are slow moving ships that take out stars.



                          
#7  by Diplomat Technician - 10/1/2004 9:43:34 PM

Does influence affect my range or do I just colonize every living planet I can find?


Influence does not equatr to range. If you have a system colonized in a sector it generates influence. Your ships range is extended out from this system.

Yes it is a good idea to grab every living planet you can find to a degree. Influence can be a factor if you take a habitible system and an AI takes a system in the same sector or in an adjacent sector. If you have more influence than an AI you can flip the AI system and if the AI has more influence your system may filp to the AI.
[Message Edited]

                          
#8  by Citizen Weyrleader - 10/2/2004 4:45:21 AM

What!? So a TS is a big bomb? thought it was just a very slow new ship.


I mis-spoke. The TS survives the star distruction and can be moveed and reused.

                            
#9  by Citizen Gaius - 10/6/2004 9:12:15 PM

Thanks for the info! These buggers are really slow so it would have been a big waste to build them if they were 1 time bombs!

#10  by Citizen Matthew Downie - 10/7/2004 3:37:19 AM

Actually, a lot of people use them like one-off bombs. If you've saved up enough money, you can build terror stars next to every major AI star system in the galaxy in one turn, and then blow up all their planets at once, winning the game.

                          
#11  by Citizen NewfyScotian - 10/7/2004 12:48:41 PM

If you've saved up enough money, you can build terror stars next to every major AI star system in the galaxy in one turn, and then blow up all their planets at once, winning the game.


That would be a lot of money!

                          
#12  by Citizen littlewotts_ - 10/7/2004 1:28:40 PM

That would be a lot of money!


It is.

                          
#13  by Veteran Cosmic Fox - 10/7/2004 2:53:45 PM

I used 3 of them in some early games I played. I had them maxed out with culture and did not have to attack a single planet. Simply moved it into a new area absorbed them culturely and moved on until the game was over.

Anyone make a mod to increase the speed? Or any new Terror stars? Just curious as I did not see one myself.

                      
#14  by Citizen littlewotts_ - 10/7/2004 3:01:07 PM

There was an exploin where you put a few of them together in a fleet with each one have a +1 speed bonus and you could get them to move a helluva lot faster. I've never tried it myself, so I don't know if it works.

                          
#15  by Veteran Cosmic Fox - 10/7/2004 3:24:54 PM

I do not know much about them I made them the one time used them and found it rather cheesy.

                      
#16  by Diplomat Peace Phoenix - 10/7/2004 3:46:38 PM

There was an exploin where you put a few of them together in a fleet with each one have a +1 speed bonus and you could get them to move a helluva lot faster. I've never tried it myself, so I don't know if it works

It thinks it was closed. I no longer used moving party palace since I use alliance Win and influence calculation from starbase has been changed.


                          
#17  by Citizen Chipperoo - 10/7/2004 10:51:16 PM

Think of a terror star as a death star (I'm sure George Lucas has a trademark on that name!). The big difference is the terror star destroys the entire system, not just one planet. You may see in strategy posts the term "TS AS". This is a Terror Star Alpha Strike. An alpha strike is basically a sneak attack on a massive scale.

Example:

Playing against 5 opponents (5 Major races, you don't need to eliminate the minors). I have 35,000K in my treasury and 7 stacks/fleets of 5 constructors each. In this example, I have the ability to create up to 7 terror stars this turn. Unfortunatley my opponents have a total of 11 star systems between them. This means I cannot eliminate everyone at once.

I need 4 more terror stars. This means I need to build 20 more constructors (5 needed to complete all stages of a terror star). I can either wait until I have enough cash and constructors in place to strike all at once (TS AS for the whole galaxy), or eliminate one or more opponents up to a total of 7 systems (TS AS for one or more races).

HINT: Even at Maso level, the AI will allow your stack/fleet of constructors to loiter at the edge of a system they occupy. Simply loiter you fleets until you have the desired amount ready, move them into the square right next to the target system and then buid them. You'll have to wait a turn to attack, but still the AI will not (at least not in my experience) go to war with you for this. Next turn, "hasta la vista baby".

WARNING: If you try this with a race you are already at war with, your constructors will almost certainly get destroyed long before they get near the target.

Hope this helps some!!!

                          
#18  by Veteran Cosmic Fox - 10/7/2004 11:00:29 PM

Sounds interesting I will give it go thanks. Though I know it was not for me I need all the help I can get!!

                      
#19  by Citizen Matthew Downie - 10/8/2004 3:53:52 AM

There was an old strategy thread in which the idea of terror star alpha striking was discussed.
http://www.galciv.com/forum.asp?id=119672&BID=GS&page=1#131567 Link
It's a lot harder now than it used to be. In original GalCiv, you could build fifty terror stars even when you had no money - it would just put you 250K in debt.
At that time, it was probably the fastest way to get a 60K scoring game.
Then that was fixed, and then logistics was introduced, which makes it even more expensive. (Hint - decommission old starbases and your new ones will be cheaper.)
It's still possible, if you have good trade, or if you find one of those ultra-generous new minors popping up (sometime you can get them to give you amounts like 4000 BC a turn for 50 turns).
But with AP, people can score 60K with an alliance victory, which is even quicker, so the Terror Star Alpha Strike has gone out of fashion.


                          
#20  by Citizen littlewotts_ - 10/8/2004 5:46:49 AM

But with AP, people can score 60K with an alliance victory, which is even quicker, so the Terror Star Alpha Strike has gone out of fashion.


I am probably one of the few who still do win that way.

                          
#21  by Citizen Drifter-san - 2/8/2010 3:26:10 AM

In response to post #14 above, combining terror stars into a fleet of two or more, and giving them military speed increases and/or stellar wake modules will not increase their speed. I just tried this in my last game, and they still move one space per turn.

                          
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