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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Alterian Prophecy Mission 6
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by Citizen chanbrothers - 1/8/2005 4:38:58 AM

Does anyone have any tips for mission 6?? The one where u first meet torian and the only way to win is either conquer them using military force or by cutural means..

          
#1  by Citizen chanbrothers - 1/8/2005 5:15:22 AM

Before I can get my culture up, they declare war on me and they've got alot of gd ships.

          
#2  by Citizen chanbrothers - 1/9/2005 12:10:25 AM

Can anyone help me with the above??

          
#3  by Citizen Daynarr - 1/9/2005 8:19:13 AM

Don't go for culture immediately. Get your defences and bases up. Focus on social and research afterwards.
Place a base close to them and raise its defence so that they lose lots of ships trying to destroy it. They usually want peace after they lose a few ships.

            
#4  by Citizen chanbrothers - 1/10/2005 10:38:19 AM

base = starbase?? how do u raise the defense of a starbase??

          
#5  by Citizen NameisToad - 1/10/2005 11:18:59 AM

If you send a constructor to an existing starbase, you can add a new module to it. These modules fall into five different categories, one of which is defense.

          
#6  by Citizen chanbrothers - 1/14/2005 11:45:40 AM

any other tips from anyone?

          
#7  by Citizen Daynarr - 1/14/2005 1:45:06 PM

Didn’t you finish it by now? The trick is in the influence resources you can find all around the map (closer to you then to the enemy though). Build bases on them and they will increase your influence enough to win that scenario.

            
#8  by Citizen PassingBye - 1/14/2005 8:00:14 PM

any other tips from anyone?


Check the strategies thread by pushing the button on the left.

           
#9  by Citizen chanbrothers - 1/14/2005 11:18:56 PM

Has the economical capital been disabled?? i can't seem to build that..

          
#10  by Diplomat Peace Phoenix - 1/15/2005 6:15:11 AM

Has the economical capital been disabled?? i can't seem to build that..


Have you the Trade technology?

                          
#11  by Citizen chanbrothers - 1/15/2005 6:42:36 AM

when the mission starts, you can't reseach trade..

          
#12  by Citizen Elendil2 - 1/16/2005 2:22:21 AM

I've played mostly on normal, so I don't know if the following can apply to harder setting.

I found that if you have a military rating at 160+, other civs tend to leave you alone ... having a strong military might even get others to offer you tributes regularly ...
This worked well in this mission too .. once you get this military might, just build up your culture, unchallenged or wipe them Torian ugly asses.

                    
#13  by Citizen chanbrothers - 1/16/2005 9:24:25 AM

hmmm...thanks..

          
#14  by Citizen NameisToad - 1/16/2005 11:27:12 AM

when the mission starts, you can't reseach trade..


Trade has a pre-requisite, Diplomacy.

If you cannot build freighters, then you don't have the Trade tech. If it's not in the list, then Diplomacy should be.

(One of these days, maybe I'll run through the scenarios... )

          
#15  by Citizen Jasamcarl - 1/16/2005 11:58:16 PM

Does anyone have any more specific advise on this scenario. Base construction was obvious..it was alluded to in the mission briefing. The problem is, atleast on challenging, that the Torians already seem to have constructers on the way at the very beginning of the game, presumably through rush build. They seem to start off with enough funds to also 'surge' with the military units after going for the constructer rush.

So any suggestions as to my build order from someone who has beaten this on challenging or higher?

          
#16  by Citizen markos2 - 1/18/2005 7:57:56 AM

Hmm... I do not remember how - but I did manage to win at challenging level.

I should also have a saved game somewhere... I'll check tonight.

From what I remember it was not as challenging as the following ones though.





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#17  by Citizen chanbrothers - 1/18/2005 10:53:13 AM

Once the torian declare war on you...they'll keep attacking your starbases even thought u've maximize your starbase defence.

          
#18  by Citizen chanbrothers - 1/20/2005 9:02:51 AM

any more tips??

          
#19  by Citizen chanbrothers - 1/22/2005 2:14:24 PM

I'm still stuck..

          
#20  by Citizen Wicked One - 1/22/2005 2:20:59 PM

I just blew the living crap out of the Torians before they had a chance. I suggest getting as many planets as you can to maximize production and income, then start getting the research for good ships. Corvetes ussually do the trick, but only if corvetes will beat the ships he's using. Then just start taking over his planets, and he'll suffer. And thats how I did it, but I'm not very good so I don't know if my tactics will work for you.

                    
#21  by Citizen markos2 - 1/22/2005 4:24:40 PM

Hey chan... sorry I can't help you as I promised.
As you might see in another post I suffered a pc crash and I had to reinstall everything - still have my games saved but need to find a way to reload the older version of GC.
I just passed mission 8 and was starting the last!!!

Anyhow - just keep trying! It took me 3 months to get to the last mission (not at an high playing rate though).



             Posted via Stardock Central
#22  by Citizen Aldebert - 1/29/2005 11:26:10 AM

"Trade" is disabled in this scenario.
And the IA is cheating because it gets "advanced trade" after a while, which you cannot get ! (I finally bought it from him).
Without any trade nor economic exchange, you can gess that money is scarce !
I just finished it at "painful", but I would not recommend playing it above "normal". It was really painful ...
I focused on the 4 lower right corner sectors. Put 3 starbases in the upper left of these four, with max attack bonus modules. The Torian crashed all his Dreadnoughts and Phoenix on my Battlehammers there.
Then I developed these bases to culture palaces and finally won culturally.
But it was long and no fun.

                  
#23  by Citizen cybrbeast - 4/16/2005 4:54:23 PM

I'm also still stuck in this mission. Have tried a number of different approaches. Sometimes I start really good. But my moral always plummets once they start destabilizing me. I'm playing on challenging.
What are the best start bonuses for this mission? Should I put money into destabilizing them?

#24  by Citizen IztokBitenc - 6/27/2005 8:07:43 AM

Hi!
A bit late, but it may help someone.

I usually play on "genius" AI level, but for this one mission I lowered it on intelligent, as Torians usually get insanely high econ out of nowhere (or at least I can't read the numbers from espionage).

This mission is IMO unballanced. Torians get tech advantage (Advanced Trade), that soon turns into econ advantage too (Galactic Stock Exchange IIRC), so in the first attempt I quit after seeing first torian battleships, while I've been struggling to research frigates.

My second attempt was driven with the thought "If they cheat so I'll do the same". I went with colonizers after yellow planets and repeated (reloaded) colonization until I got a PQ boosting event. Even that was not enough to match their econ, but then I noticed a purple sun below my homeworld sector. It had influence 100 and 4 planets PQ-12 and one PQ-13. So I reloaded a quite early savegame and went after those planets with the same "reload" tactics. It took me about half an hour to settle there, but then I got 5 more planets producing lots of money and influence. Even that was not enough to made torians' planets defect. I needed to invade one of their sistems to lower ther influence production. Therafter one had defected, but game ended because I won by dominating 90% of uni for 1 year.

IMO those higher # Altarian Prophecy missions are seriously unballanced for more than intelligent opponents, as they got too big advantages - lots and better planets close, more galactic resources, no minor civs to sell them tech to get more money, and, despite being a team, Altarians wanting warship tech for insanely high prices. (end rant)
BR, Iztok




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