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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Can't Play GalCiv - Constant "binkw32.dll" Crashes
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by Citizen Vanir - 4/2/2005 9:53:03 AM

I have the latest version of GalCiv AP (1.52b). I can't play for more than a few minutes without a crash. I have Smartexeption running but although it pops up after the crashes the window is always blank. So that's not working right either.

For what it's worth, Windows gives the following information on the crashes:

AppName: galciv.exe
AppVer: 1.0.0.1
ModName: binkw32.dll
ModVer: 1.5.11.0

My system:

------------------
System Information
------------------
Time of this report: 4/2/2005, 07:48:26
Machine name: JESSICA
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-2158)
Language: English (Regional Setting: English)
System Manufacturer: NVIDIA
System Model: AWRDACPI
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: AMD Athlon(tm) XP 3200+, MMX, 3DNow, ~2.2GHz
Memory: 1024MB RAM
Page File: 115MB used, 2345MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode

---------------
Display Devices
---------------
Card name: NVIDIA GeForce FX 5900
Manufacturer: NVIDIA
Chip type: GeForce FX 5900
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0331&SUBSYS_00000000&REV_A1
Display Memory: 128.0 MB
Current Mode: 1024 x 768 (32 bit) (75Hz)
Monitor: NEC MultiSync FE2111SB
Monitor Max Res: 1920,1440
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.6693 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 10/29/2004 16:50:00, 3736704 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
VDD: n/a

Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run

Any ideas? I'll have to shelve GalCiv permanently if I can't fix this...
[Message Edited]
[Message Edited]

      
#1  by Citizen damoose - 4/3/2005 1:16:18 PM

Both Galciv and AP pretty stable.

So assuming you've got the latest video drivers and such...

Uninstall... then re-install. Uninstall doesn't delete any sav games so all you're out is the download time.



                      
#2  by Diplomat Peace Phoenix - 4/4/2005 2:29:00 AM

Well, have you look at this thread ? http://www.galciv.com/forum.asp?id=178533&BID=GF&page=1#200390 Link
There are some informations about bink tool.
[Message Edited]

                          
#3  by Citizen Vanir - 4/4/2005 1:30:25 PM

I'm at a loss, here.

I did everything suggested. I uninstalled and reinstalled GalCiv and AP. I downloaded the default Microsoft codecs. I installed the Bink tools. I ran checkdisk (error correction) and defraged my harddrive. I installed the latest drivers. When that didn't work I rolled back to some older video drivers I used last year on my other system that had worked good with GalCiv.

The end result of this is that it is still crashing all over the place. The only difference seems to be that it no longer blames the bink.dll. Now it blames galciv.exe. I was scrolling the screen when this one happened.

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows XP
Video Card : NVIDIA GeForce FX 5900
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 005CE696 01:001CD696 D:\GalCivAP\galciv.exe

Processor Registers (x86):
EAX:00000000
EBX:0C633998
ECX:001C6BF2
EDX:00000000
ESI:0E94D40D
EDI:09239504
CS:EIP:001B:005CE696
SS:ESP:0023:0012FDF8 EBP:FFF1CA07
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010282


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
005CE696 FFF1CA07 0001:001CD696 D:\GalCivAP\galciv.exe


Debug information for each stardock app follows ....

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows XP
Video Card : NVIDIA GeForce FX 5900
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 005CEE9F 01:001CDE9F D:\GalCivAP\galciv.exe

Processor Registers (x86):
EAX:FFDFFFDF
EBX:0CD9F070
ECX:000D62B6
EDX:00000000
ESI:10690D49
EDI:0921BCDC
CS:EIP:001B:005CEE9F
SS:ESP:0023:0012FC90 EBP:FFF94EA5
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010286


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
005CEE9F FFF94EA5 0001:001CDE9F D:\GalCivAP\galciv.exe


Debug information for each stardock app follows ....

Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 369e99
Debug Message: LoadAllModelsInDirectory: No files matching mask Setup\*.mdl.
Debug Message: LoadAllModelsInDirectory: No files matching mask D:\GalCiv\Mods\Setup\*.mdl.
Debug Message: LoadAllModelsInDirectory: No files matching mask Mods\Setup\*.mdl.
*DEBUG ERROR: *** No string table files in directory: D:\GalCiv\Mods\Data\English.str ***
*DEBUG ERROR: *** No string table files in directory: Mods\Data\English.str ***
Debug Message: Added fonts: VerdanaWhite11 VerdanaWhite12B VerdanaYellow11 VerdanaLtBlue11 VerdanaGreen11
Debug Message: Added fonts: VerdanaRed11 VerdanaRed12 VerdanaYellow12 VerdanaOrange12 VerdanaLtBlue12
Debug Message: Added fonts: VerdanaDkBlue12 VerdanaLtBlue12B Verdana00Race11 Verdana01Race11 Verdana02Race11
Debug Message: Added fonts: Verdana03Race11 Verdana04Race11 Verdana05Race11 Verdana00Race12B Verdana01Race12B
Debug Message: Added fonts: Verdana02Race12B Verdana03Race12B Verdana04Race12B Verdana05Race12B VerdanaOrange12B
Debug Message: Added fonts: font2 font1 Comic10 Comic12 Comic12B
Debug Message: Added fonts: Comic14 Comic14B Comic16 Comic16B Comic18
Debug Message: Added fonts: Comic18B Celtic14 Celtic12 Celtic10 Basker14
Debug Message: Added fonts: Basker16 BabylonBlue11B BabylonBlue11 BabylonBlue10B ArialGreenB10
Debug Message: Added fonts: ArialYellowB12 ArialLtBlueB12 ArialDkBlueB12 ArialGreenB12 ArialRedB12
Debug Message: Added fonts: ArialWhite12B ArialWhite14 ArialWhite16 ArialOrange12B ArialLtBlue12B
Debug Message: Added fonts: ArialLtBlue14 ArialGreen14 ArialRed14 ArialYellow14 ArialGreen16
Debug Message: Added fonts: ArialYellow16 Arial02Race16 Arial13B Arial16B2 Arial10
Debug Message: Added fonts: Arial12 Arial12B Arial14 Arial14B Arial16
Debug Message: Added fonts: Arial16B Arial18 Arial18B GaraWGold11B GaraBW14B
Debug Message: Added fonts: GaraW11B
Debug Message: Added fonts: Verdana07Race11 Verdana06Race11 Verdana07Race12B Verdana06Race12B
Debug Message: No Gfx\PolPartyLogos\*.pcx files in current directory.
Debug Message: No Gfx\PolPartyLogos\*.tga files in current directory.
Debug Message: No Gfx\Message_RobotNeutral.pcx files in current directory.
Debug Message: No D:\GalCiv\Mods\Setup\*.pcx files in current directory.
Debug Message: No D:\GalCiv\Mods\Setup\*.tga files in current directory.
Debug Message: No D:\GalCiv\Mods\Gfx\PolPartyLogos\*.pcx files in current directory.
Debug Message: No D:\GalCiv\Mods\Gfx\PolPartyLogos\*.tga files in current directory.
Debug Message: No D:\GalCiv\Mods\Gfx\Message_RobotNeutral.pcx files in current directory.
Debug Message: No Mods\Setup\*.pcx files in current directory.
Debug Message: No Mods\Setup\*.tga files in current directory.
Debug Message: No Mods\Gfx\PolPartyLogos\*.pcx files in current directory.
Debug Message: No Mods\Gfx\PolPartyLogos\*.tga files in current directory.
Debug Message: No Mods\Gfx\Message_RobotNeutral.pcx files in current directory.
Debug Message: Initializing sound card.
Debug Message: No Gfx\*.bik files in current directory.
Debug Message: No Movies\Imps\*.bik files in current directory.
Debug Message: No Setup\*.bik files in current directory.
Debug Message: No D:\GalCiv\Mods\sfx\*.wav files in current directory.
Debug Message: No D:\GalCiv\Mods\Music\*.mp3 files in current directory.
Debug Message: No D:\GalCiv\Mods\Event Music\*.mp3 files in current directory.
Debug Message: No D:\GalCiv\Mods\Gfx\*.bik files in current directory.
Debug Message: No D:\GalCiv\Mods\Movies\*.bik files in current directory.
Debug Message: No D:\GalCiv\Mods\Movies\Imps\*.bik files in current directory.
Debug Message: No D:\GalCiv\Mods\Setup\*.bik files in current directory.
Debug Message: No Mods\Gfx\*.bik files in current directory.
Debug Message: No Mods\Movies\*.bik files in current directory.
Debug Message: No Mods\Movies\Imps\*.bik files in current directory.
Debug Message: No Mods\Setup\*.bik files in current directory.
Debug Message: No sfx\*.wav files in current directory.
Debug Message: No Music\*.mp3 files in current directory.
Debug Message: No Mods\sfx\*.wav files in current directory.
Debug Message: No Mods\Music\*.mp3 files in current directory.
Debug Message: No Mods\Event Music\*.mp3 files in current directory.
Debug Message: Game Initialization completed.
Debug Message: Creating cutscene window.
Debug Message: Creating soundtrack handler.
Debug Message: Creating movie handler.
Debug Message: Initialize Game Options.
Debug Message: Create setup screens.
*DEBUG ERROR: *** No string table files in directory: Data\ToolTips.str ***
Debug Message: Unable to open file Gfx\gridlines.pcx
ASSERT ERROR in file C:\Projects\pear\SOURCE\DISKDATA.CPP at line 119.
Debug Message: Unable to open Bitmap file: Gfx\gridlines.pcx
Debug Message: Unable to open file Gfx\Space1.pcx
ASSERT ERROR in file C:\Projects\pear\SOURCE\DISKDATA.CPP at line 119.
Debug Message: Unable to open Bitmap file: Gfx\Space1.pcx
Debug Message: Unable to open file Gfx\gridlines.pcx
ASSERT ERROR in file C:\Projects\pear\SOURCE\DISKDATA.CPP at line 119.
Debug Message: Unable to open Bitmap file: Gfx\gridlines.pcx
Debug Message: Unable to open file Gfx\CustomMiniMap.pcx
ASSERT ERROR in file C:\Projects\pear\SOURCE\DISKDATA.CPP at line 119.
Debug Message: Unable to open Bitmap file: Gfx\CustomMiniMap.pcx
Debug Message: Creating player setup screen.
Debug Message: Unable to open file Gfx\gridlines.pcx
ASSERT ERROR in file C:\Projects\pear\SOURCE\DISKDATA.CPP at line 119.
Debug Message: Unable to open Bitmap file: Gfx\gridlines.pcx
Debug Message: Unable to open file Gfx\Space1.pcx
ASSERT ERROR in file C:\Projects\pear\SOURCE\DISKDATA.CPP at line 119.
Debug Message: Unable to open Bitmap file: Gfx\Space1.pcx
Debug Message: Unable to open file Gfx\gridlines.pcx
ASSERT ERROR in file C:\Projects\pear\SOURCE\DISKDATA.CPP at line 119.
Debug Message: Unable to open Bitmap file: Gfx\gridlines.pcx
Debug Message: Unable to open file Gfx\CustomMiniMap.pcx
ASSERT ERROR in file C:\Projects\pear\SOURCE\DISKDATA.CPP at line 119.
Debug Message: Unable to open Bitmap file: Gfx\CustomMiniMap.pcx
Debug Message: No data definition files at path Data\*.PARTY
Debug Message: No data definition files at path D:\GalCiv\Mods\Data\*.PARTY
Debug Message: No data definition files at path Mods\Data\*.PARTY
Debug Message: Creating race setup screen.
*DEBUG ERROR: *** Unable to locate font ArialLtBlue12, FTDataManager::FindFont ***
Debug Message: Initialize Tilemaps
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Begin playing intro movie.
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: No Data\Campaigns\Altarian Prophecy\*.sav files in current directory.
Debug Message: Sorting save game list by time.
ASSERT ERROR in file C:\Projects\pear\source\Model2d.cpp at line 2400.
Debug Message: Animation Small has 17 frames of animation, which does not divide evenly into 32 facings.
Debug Message: No D:\GalCiv\Gfx\*.tga files in current directory.
Debug Message: No D:\GalCiv\Gfx\TacticImages\*.tga files in current directory.
Debug Message: Scanning sprites.
Debug Message: Scanning Models.
Debug Message: Scanning bitmaps.
Debug Message: No Gfx\*.tga files in current directory.
Debug Message: No Gfx\TacticImages\*.pcx files in current directory.
Debug Message: No Gfx\TacticImages\*.tga files in current directory.
Debug Message: LoadAllModelsInDirectory: No files matching mask D:\GalCiv\Mods\Gfx\*.mdl.
Debug Message: No D:\GalCiv\Mods\Gfx\*.pcx files in current directory.
Debug Message: No D:\GalCiv\Mods\Gfx\*.tga files in current directory.
Debug Message: No D:\GalCiv\Mods\Gfx\TacticImages\*.pcx files in current directory.
Debug Message: No D:\GalCiv\Mods\Gfx\TacticImages\*.tga files in current directory.
Debug Message: LoadAllModelsInDirectory: No files matching mask Mods\Gfx\*.mdl.
Debug Message: No Mods\Gfx\*.pcx files in current directory.
Debug Message: No Mods\Gfx\*.tga files in current directory.
Debug Message: No Mods\Gfx\TacticImages\*.pcx files in current directory.
Debug Message: No Mods\Gfx\TacticImages\*.tga files in current directory.
Debug Message: Initializing Galaxy.
Debug Message: No data definition files at path Data\*.TECH
Debug Message: No data definition files at path Data\*.IMP
Debug Message: No data definition files at path Data\*.ANOMALY
Debug Message: No data definition files at path Data\*.EVENT
Debug Message: No data definition files at path Data\UP_Issues\*.UPISSUE
Debug Message: No data definition files at path Data\*.RESOURCE
Debug Message: No data definition files at path Data\InvasionTactics\*.INVTACTIC
Debug Message: No data definition files at path D:\GalCiv\Mods\Data\*.TECH
Debug Message: No data definition files at path D:\GalCiv\Mods\Data\*.SHIP
Debug Message: No data definition files at path D:\GalCiv\Mods\Data\*.IMP
Debug Message: No data definition files at path D:\GalCiv\Mods\Data\*.ANOMALY
Debug Message: No data definition files at path D:\GalCiv\Mods\Data\*.EVENT
Debug Message: No data definition files at path D:\GalCiv\Mods\Data\UP_Issues\*.UPISSUE
Debug Message: No data definition files at path D:\GalCiv\Mods\Data\*.RESOURCE
Debug Message: No data definition files at path D:\GalCiv\Mods\Data\InvasionTactics\*.INVTACTIC
Debug Message: No data definition files at path Mods\Data\*.TECH
Debug Message: No data definition files at path Mods\Data\*.SHIP
Debug Message: No data definition files at path Mods\Data\*.IMP
Debug Message: No data definition files at path Mods\Data\*.ANOMALY
Debug Message: No data definition files at path Mods\Data\*.EVENT
Debug Message: No data definition files at path Mods\Data\UP_Issues\*.UPISSUE
Debug Message: No data definition files at path Mods\Data\*.RESOURCE
Debug Message: No data definition files at path Mods\Data\InvasionTactics\*.INVTACTIC
Debug Message: No data definition files at path D:\GalCiv\Mods\Data\*.SBMODULE
Debug Message: No data definition files at path Mods\Data\*.SBMODULE
Debug Message: Begin creating other screens.
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for InfluVoteTitle
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: DataMan
ASSERT ERROR in file C:\Projects\pear\SOURCE\MEMMAN.CPP at line 581.
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for EconomyTitle
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for MilitaryTitle
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for TradeRouteBtn
Debug Message: Loading game.
Debug Message: Could not find animation titled Default in model 35Decoration (PlayAnimation)
Debug Message: Could not find animation titled Default in model 35Decoration (PlayAnimation)
Debug Message: Total Ships: 212 & 0 are dead
Debug Message: Total Ships: 212 & 0 are dead
Debug Message: Total Ships: 212 & 0 are dead
Debug Message: Total Ships: 212 & 0 are dead
Debug Message: Total Ships: 212 & 0 are dead
Debug Message: Total Ships: 212 & 0 are dead
Debug Message: Total Ships: 212 & 0 are dead
Debug Message: Total Ships: 212 & 0 are dead
Debug Message: Total Ships: 212 & 0 are dead
Debug Message: Total Ships: 212 & 0 are dead
Debug Message: Total Ships: 212 & 0 are dead
Debug Message: Total Ships: 212 & 0 are dead
Debug Message: Total Ships: 212 & 0 are dead
Debug Message: Total Ships: 212 & 0 are dead
Debug Message: AIAltarian: Set Colony Social
Debug Message: Year: 2185. Arcean Empire traded Energy Channeling to the Torian Confederation in exchange for Corvette Technology
Debug Message: Year: 2185. Drath Legion traded Basic Environment Control to the Altarian Republic in exchange for Advanced Trade
Debug Message: Setting Race Order
Debug Message: Setting Race Order Completed
Debug Message: Random Event: Begin
Debug Message: Random Event: Non-Aligned Worlds Attempt
Debug Message: Total Ships: 212 & 0 are dead
Debug Message: Total Ships: 212 & 0 are dead
Debug Message: Total Ships: 212 & 0 are dead
Debug Message: Total Ships: 212 & 0 are dead
Debug Message: Total Ships: 212 & 0 are dead
Debug Message: Total Ships: 212 & 0 are dead
Debug Message: Total Ships: 212 & 0 are dead
Debug Message: Total Ships: 212 & 0 are dead
Debug Message: Total Ships: 212 & 0 are dead
Debug Message: Total Ships: 212 & 0 are dead
Debug Message: Total Ships: 212 & 0 are dead
Debug Message: Total Ships: 212 & 0 are dead
Debug Message: Total Ships: 212 & 0 are dead
Debug Message: Total Ships: 212 & 0 are dead
Debug Message: Altarian Republic (2): Researching: Battle Armor
Debug Message: AIAltarian: Set Colony Social
Debug Message: Arcean Empire (3): Researching: Cultural Trade
Debug Message: Drath Legion (7): Researching: Space Militarization
Debug Message: Kwilasians (11): Researching: Shields
Debug Message: Destroying ship Colony Ship 84. Orbiting: 0
Debug Message: Random Event: Begin
Debug Message: Total Ships: 220 & 1 are dead
Debug Message: Total Ships: 220 & 1 are dead
Debug Message: Total Ships: 220 & 1 are dead
Debug Message: Total Ships: 220 & 1 are dead
Debug Message: Total Ships: 220 & 1 are dead
Debug Message: Total Ships: 220 & 1 are dead
Debug Message: Total Ships: 220 & 1 are dead
Debug Message: Total Ships: 220 & 1 are dead
Debug Message: Total Ships: 220 & 1 are dead
Debug Message: Total Ships: 220 & 1 are dead
Debug Message: Total Ships: 220 & 1 are dead
Debug Message: Total Ships: 220 & 1 are dead
Debug Message: Total Ships: 220 & 1 are dead
Debug Message: Total Ships: 220 & 1 are dead
Debug Message: AIAltarian: Set Colony Social
Debug Message: Year: 2185. Torian Confederation traded Energy Channeling to the Altarian Republic in exchange for Nano-Metal Composition
Debug Message: Year: 2185. Torian Confederation traded Nano-Metal Composition to the Scottlingas in exchange for Interstellar Business
Debug Message: Alexians (8): Researching: Advanced Trade
Debug Message: Carinoids (9): Researching: Controlled Gravity

[Message Edited]

      
#4  by Citizen Vanir - 4/5/2005 9:39:02 AM

Stardock Central says I have version 1.52b.013 installed, but the top of the options screen in AP says 1.50. Is this discrepancy normal?

      
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