Galactic Civilization

Create account
Login
Downloads
NewsGroup
Community
Purchase
Galactic Forum
Strategies
Mods
Empires
Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


The Tolot Big Pack
  Search:   
Go to Bottom         Go to Bottom
by Veteran Icho Tolot - 7/16/2005 12:15:05 PM

Since the test has ended, the time has come to announce the newest product of the Tolot Modding Cooperation:
The Big Pack

This Pack contains all previous Tolot Modding products (in reworked form) and some featured mods (e.g Some known events)

It contains:

128 Techs
96 Improvements
82 SBmodules
about 40 Events
22 ships (2 specific for AP)
5 Political parties
3 Invasion Tactics
Ship Graphics, Background, Starbase and Star graphics

Due to problems with the GC Library upload, The Tolot Big Pack is currently only available at http://www.neotechgaming.com/dload.php?action=file&file_id=2129 Link NeoTech; maybe its too Big

                          
#1  by Citizen Spacepundit - 8/7/2005 10:18:12 AM

You have the Graviton Projector and Anti Graviton Projector set to boost ship speed/slow enemy ship speed (respectively) by 10 and not by 1.


//------------------------------------------------------------------------
Name "Graviton Projector"
Model "Starbase01"
Tech_Requirement "GalacticPhenomenonTheory"
Module_Requirement ""
Description "A Projector generating Graviton particles in the wake of our ships increasing their speed."
ModuleSize 1
LocalAbility "SpeedAssist"
LocalAbilityValue 10
Type 1
ENDSBMOD

//------------------------------------------------------------------------
SBMOD 138 AntiGravitonProjector
//------------------------------------------------------------------------
Name "Anti Graviton Projector"
Model "Starbase01"
Tech_Requirement "GalacticPhenomenonTheory"
Module_Requirement "GravitonProjector"
Description "A Projector generating Anti Graviton particles in the wake of enemy ships decreasing their speed."
ModuleSize 1
LocalAbility "SlowEnemies"
LocalAbilityValue 10
Type 1
ENDSBMOD

                            
#2  by Veteran Icho Tolot - 8/8/2005 6:40:28 AM

the value must be 10 to grant a speed effect of 1; a known GC fact (at least to modders) You will recon that the Patrol corp has a speed bonus of 30 (3 moves) too


Stop sneaking the code if you don't understand what it does


just kidding of cause; it is a thing you have to know of to understand

                          
#3  by Citizen Spacepundit - 8/8/2005 9:46:33 AM

The game is giving me a +10 boost, though. Here's a screen shot. http://users3.ev1.net/~alankh/GalCivScreen.jpg Link

                            
#4  by Veteran Icho Tolot - 8/8/2005 3:38:29 PM

you also get a 10 points speed bonus or only 1 point?

If you realy get the 10 points, then SD fixed the code, and I'll update the mod; but in my tests it only was a 1 point bonus

                          
#5  by Citizen SIR NASTY OF TANG - 8/8/2005 7:00:59 PM

i see 10 also i though that was alot but was not sure
if it was ment to be that much .

      
#6  by Citizen Spacepundit - 8/9/2005 12:22:43 PM

I'll tweak the file on my system to make sure it's +1 and not +10. Although nine starbases in the home sector with that module could do wonders for my freighter rush.

                            
#7  by Citizen the suebian - 8/12/2005 7:42:58 AM

Hey Tolotos,

thanks for your great job!

Exist a german version of your Big Pack?
Have you experience how it works with the german
'GalCiv Gold Edition'?
Your earlier mods I retranslated for my own purpose into german, my work is not good enough to publish

Are there more spherical space crafts / ships in this new Big Pack ?

(Hope in GalCiv II ShipDesign it is possible to create
own spherical ships

)



      
#8  by Veteran Icho Tolot - 8/12/2005 12:22:20 PM

Well since i speak relatively perfect english, i don't need a german version; thats why there is no german version.

There are no additional spheric ones, but other new ones
                          
#9  by Citizen the suebian - 8/12/2005 5:58:45 PM

Okee doke, sounds logical.


      
#10  by Citizen Spacepundit - 8/20/2005 4:51:47 AM

One advantage I've found with the Tolot Pack is that useful trade with the minors lasts longer. It used to be that once they get Dreadnaught tech (usually that means one researches it, I trade for it and give it to the other minors) they don't have anything to trade anymore. Now I see them researching those funky research-boosting techs like Astralplain Theory. In the game I submitted, I saw one research Avatar before any of the majors!

(The fact that I gave him a slightly-built-up size 13 planet helped. I will sometimes colonize size 13-14 planets near a minor and give 'em away to boost the potential of outsourced R&D - and give 'em better odds of staving off the majors.)

                            
#11  by Citizen Spacepundit - 8/20/2005 4:53:50 AM

That should read "In the game I submitted *today*"

                            
#12  by Veteran SlyFox420 - 8/27/2005 8:41:56 AM

Big Pack is my favorite Mod of all time for Galciv AP. I am still trying to find the scrambled text I saw once but forgot to write down the technology.

                      
#13  by Citizen Piestar - 9/7/2005 9:38:01 PM

Just downloaded and added in the Big Pack, and now the game crashes within the first few minutes, though at different times. Any suggestions, help, etc., would be greatly appreciated.

Piestar



       Posted via Stardock Central
#14  by Citizen Walldorf2000 - 9/8/2005 5:30:59 AM

Do you have other mods active at the same time?

                              
#15  by Citizen Piestar - 9/8/2005 10:29:38 PM

No, it was actually my first attempt at adding a mod. I have found that by removing the addon Gfx, it seems to work again. Is that stuff worthwhile? I must admit, i really enjoy the little patrol graphics, very cool.

Does anyone know if Toloc wants to know about spelling errors? Minor stuff, I know, but I've spotted a few.


[Message Edited]
       Posted via Stardock Central
#16  by Veteran Icho Tolot - 9/10/2005 1:35:10 PM

Sure I want to know about stuff like that
the problem you explained sounds like some files landed in a wrong gfx directory, that may bring up the crash problem you described

                          
#17  by Citizen Piestar - 9/10/2005 3:59:56 PM

Ah, help from the master! I'm not worthy... hehehe...

thanks for the diagnostic, I'll double check where I put things, and try and put the add-on stuff back in.

What I have seen so far is really cool by the way, thanks for all your hard work!!!



       Posted via Stardock Central
<<   (1)   >> 
   Page 1 of 1   

Go to Top    Go Back to Message Board    Go to Top
To be able to post something you have to become a member
Click here!



Copyright 1995-2017 Stardock Corporation. All rights reservered.
Site created by Pixtudio and Stardock, designed by Pixtudio.