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Do you still think GalCiv 1 is fun even with GalCiv II out?
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mods permitted in metaverse
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by Citizen Mishamcm - 8/31/2005 7:18:22 PM

I'm confused about which mods are permitted for posting to the metaverse. Is it just the ones that are stardock certified? Or are any mods allowed which do not explicitly say they aren't submittable?

#1  by Citizen InfernalRS - 9/1/2005 8:28:56 AM

It varies. Stardock certified mods should always be safe to use. Uncertified mods are much more fluid, and some are gamebusters on the metaverse. There may even be certain combinations of Stardock certified mods that, together, may cause flags to be raised.

However, simply poessessing an uncertified mod is unlikely to be an automatic kickout. It's how you use it that determines if the game is valid or not.

#2  by Citizen Walldorf2000 - 9/1/2005 11:01:10 AM

All Stardock certified mods should be fine. I found only one exception. When you use more than one mod and your planet quality ability gets above 40% (i.e. your society ability, not the local planet PQ boosters, you can check that in the "Domestic policy -> Stats" screen. There are parties, improvements and technologies which improve PQ.) you get a abnormal flag, i.e. zero points in Metaverse.

Not certified mods are usually fine as well. I did not have problems yet. Does anyone have a example wher you get problems?

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