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Do you still think GalCiv 1 is fun even with GalCiv II out?
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Built starbase with 10% cultural influence bonus but sector influence doesn't change?
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by Citizen ZenChess - 10/22/2005 11:30:32 PM

I have just been experimenting with the game to figure out how stuff works, and I have the following problem/misunderstanding:

I had 79 influence in a sector next to one of my star systems,
I sent 2 constructors into that sector, and built a starbase and a 10% cultural influence addon.
Sector influence remained at 79 , even after several turns.

Am I missing something obvious? I've read the manual and even searched the forums for the source of the problem but to no avail.

#1  by Citizen SilentAlfa - 10/23/2005 8:33:54 AM

Have you checked your United Planets votes?

#2  by Citizen ZenChess - 10/23/2005 3:55:14 PM

So adding a 10% cultural influence bonus only affects your united planets votes? What kind of starbase upgrade adds to your sector influence?

#3  by Citizen Walldorf2000 - 10/25/2005 8:22:24 AM

No, the module should affect your sector influence and your total influence.

But the calculation is quite complex and GC always rounds down. Thus this effect can happen. It's the same for economics, moral etc. You won't see a big effect of a 5% moral boost for your civilization abilities. But these effects accumulate and make a big difference in the end.

#4  by Citizen Buzzworthy - 11/12/2005 12:40:39 AM

So, The mining section of starbase upgrades is empire wide? and the others effect only that sector?. If that is so would the culture upgrades have an effect on the surrounding 8 sectors?

#5  by Citizen Walldorf2000 - 11/13/2005 8:38:08 AM

Yes, mining is empire wide.

Culture modules have a effect not only in one sector distance but in two. But the effect decreases from the sector itself to adjacent sectors and a distance of two sectors.

Additionally they add to your overall influence like distant planets do, too.

i.e. when you add culture modules you will see a small effect in all sectors where you have any influence after some while. This is in contrast e.g. to production, trade and military modules which do only have an effect in the sector itself.

#6  by Citizen Buzzworthy - 11/13/2005 5:53:25 PM

So the theory of another guy building starbases every 3 or 4 sectors apart might be something to consider? of course it wouldnt be a perfect placement of starbases since planets and resources are random.

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