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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Bonus Pick's.
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by Citizen quinmalkiq - 10/25/2005 1:17:59 PM

Hello,
I am wondering if there is a way to cheat/mod the Bonus pick's at game creation ?.
Thank you for your time.

#1  by Diplomat Peace Phoenix - 10/26/2005 2:29:24 AM

I am wondering if there is a way to cheat/mod the Bonus pick's at game creation ?.

What do you exactly mean?
If you want more bonus, try to get some political party mods. But be aware that the AI can choose these parties too


                          
#2  by Citizen quinmalkiq - 10/26/2005 1:41:01 PM

No. Nothing like that.
The Civilization Bonus Pick's that 'the player' can choose at game creation. (the option's that give between 5% and 50% in bonus to certain field --like research--)

#3  by Diplomat Peace Phoenix - 10/27/2005 1:57:01 AM

Well, what does annoy you with the current bonus picks?

And be aware that the AI are playing the same game than you

In any case, you might want to take a look at the end of the english.str file
[Message Edited]

                          
#4  by Citizen quinmalkiq - 10/27/2005 1:08:11 PM

Thank you.
How do I open .str file's ? and where do I locate the english.str file that was mentioned ?.

#5  by Citizen Walldorf2000 - 10/28/2005 4:58:06 AM

On my system the path is

C:\Program Files\Stardock\TotalGaming.net\galciv\Data

All you need is a editor like notepad. Search for AbilityOptions.

                              
#6  by Citizen quinmalkiq - 11/1/2005 2:59:08 AM

Hello,
I looked in the suggested place. But I did not find number's (only something like d%). To explain what I want to do, When I create a new Game, It give's me 10point's to dish out among the Civilization Bonus Pick's. What I want to do is mod/change the *10 point's* to something like *30 point's*. Can someone please help. (I have already looked in the english.str file)

#7  by Diplomat Peace Phoenix - 11/1/2005 5:56:15 PM

Well try to locate in the english.str file this (as I have said previously, it is near the end of the file):

// diplomacy 11
[A11_Option0Text] Talented Diplomats
[A11_Option0Bonus] 10
[A11_Option0Cost] 1
[A11_Option1Text] Skilled Diplomats
[A11_Option1Bonus] 20
[A11_Option1Cost] 2
[A11_Option2Text] Master Diplomats
[A11_Option2Bonus] 50
[A11_Option2Cost] 4
[A11_Option3Text] Expert Diplomats
[A11_Option3Bonus] 60
[A11_Option3Cost] 5

Do you need more explanations?
[Message Edited]

                          
#8  by Citizen Cetane - 11/1/2005 9:24:18 PM

Hmm. Wondering why you would want to do something like that. It will work. But why?

                            
#9  by Diplomat Peace Phoenix - 11/2/2005 3:18:44 AM

Hmm. Wondering why you would want to do something like that. It will work. But why?

Honestly, I don't know what quinmalkiq really wants.
And the AI may well take advantage of modifications in english.str files.


                          
#10  by Citizen Cetane - 11/2/2005 5:21:32 PM

I know they will. Tried that about 10 mos ago right before I stopped playing. Corrupted the whole dang thing.

                            
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