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Do you still think GalCiv 1 is fun even with GalCiv II out?
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1- Yes
2- No


Abandoning Planets
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by Citizen Allen1988 - 11/14/2005 4:51:51 PM

Yesterday, while I was playing Galactic Civilizations, I chose the 'meteor option' (or whatever it's called) for my planetary invasion. The quality of the enemy's planet was reduced from 17 to 12, thus placing the burden of an economic drain onto my civilization.

I thought I would lose control of the planet if the population was nullified, so I created a transport and removed the population from the planet. For an illogical and unknown reason, the population rose from 0 to 5 (actually 5,000,000) when I hit the turn button!

Plan A didn't work, so now I'll move on to Plan B. I gave the planet to a minor race. Soon, I noticed that the minor race's icon over the planet dissapeared! Some how, they were able to remove the colony from the planet.

Can someone tell me how to abandone planets without having to keep them as a colony?

          
#1  by Citizen SIR NASTY OF TANG - 11/14/2005 8:06:17 PM

go in to planet details and hit destroy colony and you will no longer be on that planet if you want to Abandon the star system you will have to destroy each colony .

      
#2  by Citizen The Watcher - 11/14/2005 8:16:19 PM

Extremely useful tactic.. In the past i have used that tactic to my advantage earlier on in the game. Pulverize a planet and then evacuate the remaining colonists with a few colonizers (mega colonizer mod works well for this) and take them to a newly founded planet. Make sure that planet has plenty of morale boosters though or the sudden increase in colonists will kill your planets morale level and cost you bc's or even the planet.
Good tactic for jump starting a new colony though!

            
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