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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Planet Quality
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by Citizen Damien Ward - 2/7/2006 10:51:18 PM

I've read that you get less income from planets that are lower than class 15, how exactly does this work (is it a small or large decrease)? Also, do you still get a penalty after building lots of improvements like soil enrichment, and therefore rasing the class to 15?

          
#1  by Citizen Chipperoo - 2/8/2006 12:56:37 AM

I don't know the formulas, but I can tell you that once you raise the PQ to 15 or higher, the toll is lessened dramatically.

The way to look at it is that the PQ is low enough that in order to sustain life, so much money must be put into habitation, that the drain on that planets economy is more than it can produce.

A similar function is found between the relationship between planet population and planet morale. The more people there are, the less happy they become. This is easier to remedy than the PQ issue because there are more morale improvements you can throw into the social build queue than PQ improvements.

Hope this helps in some way.

                          
#2  by Citizen Walldorf2000 - 2/8/2006 2:36:17 AM

Additional to the lower quality of the planet which means lower moral, lower production, lower taxes, lower influence etc. you have to pay an additional fee of 5 BC per month. Thus you really need to bring the planets to PQ 15 or higher as fast as possibl. And you should not settle the low PQ planets before you can afford it.

The main reason to settle on low PQ planets is influence. Either stars with a high basic influence value ( look here http://www.galciv1.com/forum.asp?BID=GS&id=204546#204546 Link ) or nearby the alien words when you are ready to go after them via culture.

                              
#3  by Citizen Damien Ward - 2/8/2006 10:53:22 AM

OK, thanks. Have I got this right: once you rasie the PQ to above 15, there is no longer a penalty?

          
#4  by Citizen Walldorf2000 - 2/8/2006 12:52:36 PM

Yes, that's right.

                              
#5  by Senator Drengin - 2/8/2006 7:40:18 PM

PQ 29 cant be beaten

 

Well only by a PQ30


Darth Griffin

The Galactic Core



                        
#6  by Citizen Chipperoo - 2/8/2006 9:38:47 PM

If you are wondering how to get a PQ to that high a level, you should understand that there are many, many great mod's that can add tremendous depth to the game. To access the list of the available modifications and the descriptions of them, go to the library tab on top of this page and you can sort by type of mod available.

I use the Halut and Omega packs (by Icho Tolot), the great institutions pack (I don't remember the author), and the Research Inc. political party mod (by Darth Griffin and others {I again don't remember thier names}). I would reccomend the first three mods for all players, and the last one only for those who want to play with a twist (Read that as a large ~potential~ handicap that can be exploited if used as designed)



BTW, if you're looking for an active community of current and retired players check us out at http://www.Thegalacticcore.com Link The Galactic Core
[Message Edited]

                          
#7  by Citizen Dirty Hairy - 5/26/2006 9:58:55 AM

by Citizen Damien Ward - 2/7/2006 10:51:18 PM I've read that you get less income from planets that are lower than class 15, how exactly does this work (is it a small or large decrease)? Also, do you still get a penalty after building lots of improvements like soil enrichment, and therefore rasing the class to 15?


From a FAQ I found:

If the planet you colonize is under PQ 15 it costs 5bc per turn for life support. Under PQ 10 it costs 5 plus 10 times the government level.
Imperial 5 + 1 x 10 = 15bc/month
Republic 5 + 2 x 10 = 25bc/month
Democracy 5 + 3 x 10 = 35bc/month
Federation 5 + 4 x 10 = 45bc/month

There's also the Morale boost:
Class Bonus Morale
15 0 89%
16 7 96%
17 14 103%
18 21 110%
19 29 118%
20 36 125%
21 44 133%
22 51 140%
23 59 148%
24 67 156%
25 75 164%
26 84 173%
Does the morale boost go negative at lower PQs? I don't know. If I were programming it, it would. YMMV

                    
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