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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


GalCiv Expansion Pack Preview Thread
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by Avatar Frogboy - 5/31/2003 1:07:50 AM

The free expansion pack is coming along pretty well. I thought I'd give you a head's up on some of the stuff that's already working internally:

1) Rally points. These rally points are like nothing you've seen before. They're quite powerful. Includes a way for managing them, hot keys to quickly send ships to them, and can be clicked on and managed like a quasi fleet. It's very cool.

2) Hyperlinks. If you right click on various things, it'll take you to more pertinent information. Example, in the trade screen, right click on a ship and it will bring up a new screen showing where that sihp is located as well as if it's in a fleet.

3) The Tech navigator will let you go through the technology tree and see what does what.

4) A bunch of new anomalies that visually look quite stunning.

5) The star graphics have been all replaced with ones that are bigger and nicer looking.

6) You can lock the sliders in the domestic policy screen.

That's just off the top of my head here at 1am on a Friday night/Sat morning. The team has put in a bunch of other stuff that I know I'm forgetting. But in a couple weeks when the beta shows up on Drengin.net, you'll be surprised at just how many new screens and such there are.

So that we're clear on the schedule:

June: The beta of it will show up on Drengin.net. Drengin.net is our full gaming network that includes The Corporate Machine, LightWeight Ninja, Stellar Frontier and of course GalCiv. The Political Machine should show up relatively soon on it as well. You can upgrade to Drengin.net for $30.

Late Summer: Finished and released. The released version will be available for free to all registered GalCiv players.

The above things I mention (feature wise) are the things that we have done already. Between now and the end of summer a lot of other goodies will show up. I know I have a bunch of events and AI updates I plan to work on when I get ready and the team has other stuff in mind as well.



                      
#1  by Diplomat HawaiiFive-O - 5/31/2003 1:14:17 AM

I hope those hinted at "linked events" make it in as well.

Just kidding, you guys (and gals) do great work. I'm really looking forward to the expansion pack.

*shameless plug* Hey, you should use my Writer when whipping up your events...

                    
#2  by Citizen _G-Force_ - 5/31/2003 4:16:28 AM

Sounds great, thx!!

                    
#3  by Veteran MM77 - 5/31/2003 5:42:59 AM

Thank you.

        
#4  by Citizen 4D - 5/31/2003 7:04:09 AM

hmmm.. I need Drengin.net

Sure you don't want to release just one beta to the GalCiv public?



        Posted via Stardock Central
#5  by Citizen Tigershawk - 5/31/2003 10:27:40 PM

Excellent Brad! Hey, and for you people not on Dregin.net, consider the $30 upgrade a purchase of the expansion pack. It sounds like it will be worth that. And I must say that Stellar Frontier is a good game to play too.




                   Posted via Stardock Central
#6  by Citizen Bill Petro - 6/1/2003 2:47:15 AM

Any chance we'll get some way to tell how overpopulated a planet is? I still have a hard time figuring this out.. :




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#7  by Citizen Droste - 6/1/2003 9:57:56 AM

Beautiful! Rally points will make the late game much easier! Kudos to you guys for providing such awesome support.

      
#8  by Citizen Bearcave - 6/1/2003 3:08:21 PM

Brad, you mentioned new AI levels in the expansion in a different thread. Any chance of another galaxy size between small and medium?

            
#9  by Citizen Geckomind - 6/1/2003 4:21:38 PM

I'm with Bearcave there....
Otherwise, great work guys!!! (I keep saying and saying that! )



                 Posted via Stardock Central
#10  by Citizen hmr666 - 6/1/2003 6:05:13 PM

We're not worthy, we're not worthy!

      
#11  by Veteran Duglis - 6/1/2003 7:24:54 PM

Oh you forgot to mention trade embargos. Boogie said
they were going to be in the expansion i believe.

-Douglas



                    
#12  by Citizen Scanner28 - 6/1/2003 11:42:04 PM

Good Evening,

In the expansion pack, any chance we will be able to see trade route lines on the big map? I know I can see the routes from the government policy screen, but star base placement using the smaller map is tedious at best when playing in a huge galaxy.
Keep up the great work. You're making me so eager for more so quickly, I'll have no choice but to sign up for Drengin.net.

Cheers,

Henry

      
#13  by Veteran fsk5809 - 6/2/2003 11:37:32 AM

Bill Petro asks:

>Any chance we'll get some way to tell how overpopulated a planet is?

This can be done in the current version. Go to the planets list (F2), and sort by Morale. The planets with morale of 53 or lower are overpopulated. You can then build the morale-enhancers, or use transports to move the population elsewhere.

                      
#14  by Citizen Bearcave - 6/2/2003 2:13:24 PM

How does one purchase the $30 upgrade from GC to Drengin.net?

            
#15  by Citizen Bearcave - 6/2/2003 4:15:52 PM

Figured it out. In case anyone else wants to know, hit the purchase link on the left hand side, and there is a link from there.

            
#16  by Citizen B L - 6/3/2003 8:34:57 AM

Or, along with Bearcave's request, another size between Medium (64 sectors) and Large (144 sectors -- more than twice as big!). A 10x10 galaxy size would be great for those of us looking for something a bit larger than medium but without the time to play a Large galaxy.

Thanks

          
#17  by Citizen Bearcave - 6/3/2003 9:48:32 AM

Yeah, the jump between small and medium is similar in terms of percentages (64 sectors versus 25). I don't know whether this is a really simple thing to add in or whether there is some AI tweaking that gets done for each size galaxy.

            
#18  by Veteran Fuji Fun 4 Free - 6/3/2003 11:33:11 AM

Autoexplore for scouts -- Please? I want a pony.



        Posted via Stardock Central
#19  by Citizen bdenuto - 6/3/2003 11:46:28 AM

Autoexplore for scouts

Ditto.
Also, how about a way to tell if one of you other worlds is building a trade good/galactic wonder?



                    
#20  by Citizen StarDevilThrull - 6/3/2003 8:13:49 PM

I want a pony


Ditto. Also could you make it a blue pony. I like blue. Thanks!

      
#21  by Veteran Duglis - 6/4/2003 9:22:07 PM

How are the linked events going to work btw?

is it a tree of events like - = 3 etc?

how many different base events that start the tree
will there be and will they be random?



Doug

                    
#22  by Citizen Cryptbeef - 6/5/2003 6:44:08 PM

Maybe those linked events work like the draginol event that is already in the game.

First you get a warning, then they appear...

            
#23  by Citizen Geckomind - 6/8/2003 4:37:10 AM

Yeah, I'm really looking forward to those linked events!

                
#24  by Diplomat HawaiiFive-O - 6/8/2003 8:14:33 PM

Oooh... not to be a wet blanket, but in my view:

New linked events that are exposed via text files to the modders, so we can make more ourselves = EXCELLENT.

New linked events that, like the current Draginol event, are hardcoded into the .exe meaning we can't modify/make more ourselves = NICE TO HAVE, BUT IN GENERAL PRETTY DISAPPOINTING.



                     Posted via Stardock Central
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