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Do you still think GalCiv 1 is fun even with GalCiv II out?
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1- Yes
2- No

Galciv Library
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by Senator Drengin - 4/1/2004 4:50:18 PM


The Galciv Library has now been updated with all the newly submitted 'mods'

If you are looking to start using mods for the first time, there are some great new mods in the library. If you have any questions about installing them, please feel free to post your questions here.

I am aware that this forum is not the 'mods' forum! However, I believe that if you have a newbie question about installing a mod, you should be able to get your answer from a single thread. So please ask away

I will also add a 'featured mod' section to this thread, which will be updated whenever a new mod that stands out is submitted


#1  by Senator Drengin - 4/1/2004 4:59:47 PM

First spotlight mod

The first mod to be highlighted is :-

Wasp by Amaymon

This is a great new mod that gives the user the chance to defend their colony in the earliest stages of the game, whilst not unbalancing the game in any way.

Minshock rating  = 5 Stars

[Message Edited]

#2  by Veteran Publius of NV - 4/1/2004 10:25:37 PM

You asked for questions about mods, so here goes. The only mod I've tried is CariElf's min colony ship. I've heard that some mods unbalance the game enough so that scores are not elegible for the metaverse. Is that correct? If so, are these mods allowed in the library? Is there some indication that these mods will disallow your scores? Thanks.

                         Posted via Stardock Central
#3  by Veteran Grand_Admiral_Thrawn - 4/1/2004 10:28:00 PM

There are mods that cause you to get a 0 score. Most notable are the ones that cause a great increase in PQ, but are not events such as colonization events. These would be planetary mods that get the PQ over a certain level, I am not sure what. I think plantets over something around PQ 50 disqualify you.

#4  by Veteran Publius of NV - 4/1/2004 10:32:50 PM

Thanks, A Better Tomorrow. So most of the mods in the library would just add interesting variation to the game, and would not affect the score?

                         Posted via Stardock Central
#5  by Veteran Grand_Admiral_Thrawn - 4/1/2004 10:45:28 PM

Yes. I do not think Mindshock puts mods into the library that might cause problems. Also, if you really want to be certain, download the Stardock Certified ones only.
Any other questions?

#6  by Veteran Publius of NV - 4/1/2004 11:19:21 PM

Thanks for the answers! I'll take a look at the other mods now ...

                         Posted via Stardock Central
#7  by Senator Drengin - 4/2/2004 7:43:28 AM


There are some mods in the library that may cause anomalous scores, but these carry indicators in the write up.

Any other questions jmgarth just ask

#8  by Citizen _Attila_ - 4/4/2004 6:38:22 AM

The only problem i am facing so far is where, in what fies should i unzip ships? anomalies? and events? If you could write this down here i would appreaciate it? Cheers

#9  by Citizen nVariance - 4/4/2004 9:51:46 AM

in what fies should i unzip ships? anomalies? and events?

These are data files; they should be put in the Mods\Data directory of your GalCiv installation directory. UPISSUES and INVTACTIC files should be put in their respective folders within the Mods\Data directory (Mods\Data\UP_Issues and Mods\Data\InvasionTactics).

Also, the Mods folder contains other folders (Movies, Music, Sfx, etc.) that are used to hold files of their respective types.
[Message Edited]

#10  by Citizen Yang Wenli - 4/4/2004 10:50:11 AM

I'm having trouble accessing older items in the general section of the library. Whenever I click the next button, or one of the numbers, it takes me into the ship's listing.

#11  by Veteran Grand_Admiral_Thrawn - 4/4/2004 12:31:14 PM

I have found that using certain browsers mess up occasionally. Are you using IE?

#12  by Veteran Icho Tolot - 4/4/2004 3:48:59 PM

It is messing with mozilla 1.5 too

#13  by Veteran Grand_Admiral_Thrawn - 4/4/2004 4:30:08 PM

Yeah, Netscape will not DL mods. I have to switch to IE to DL.

#14  by Veteran Icho Tolot - 4/4/2004 4:40:51 PM

dl is ok, just shifting pages in the library doesn't work propperly

#15  by Citizen bonscott - 4/4/2004 5:45:38 PM

There are many Stardock certified mods. Those should not cause any submission problems.

I personally love the Death Glider ship. Very balanced in that it's more powerful then a frigate but more expensive to build and a lot more to maintain. But I find it's a nice ship while you wait for Battleships.

Also great is the mini-colony ship and the new freighter pack. You get "Improved" and "Advanced" frieghters which are faster, more expensive of course.

There are many others. Try them out!

#16  by Citizen Walldorf2000 - 4/5/2004 3:17:14 AM

Yes, navigation is broken for some month already. e.g. when I click on "Next" or "2" on the start page it navigates to Link

which shows the second "Ships" page.

The problem is the "&LibID=1" it should be "&LibID=0".

Can anybody fix that?

#17  by Senator Drengin - 4/5/2004 7:54:00 AM

Walldorf. I will pass the message on Thanks for letting me know.

#18  by Citizen Magnumaniac - 4/5/2004 9:14:41 AM

Aah, now I know who Dream Warrior is

#19  by Citizen nVariance - 4/5/2004 1:08:13 PM

Yes, navigation is broken for some month already.

I did not realize that it was a problem with the links. I just assumed that there were actually only three pages of mods and the 15 pages originally shown were an error.

Hopefully that gets fixed soon but in the meantime you should be able to use these links to access some of the pages:

1( Link) 2( Link) 3( Link) 4( Link) 5( Link) 6( Link) 7( Link) 8( Link) 9( Link) 10( Link) 11( Link) 12( Link) 13( Link) 14( Link) 15( Link) 16( Link) 31( Link)

To get to a certain page you need only replace wp=1 in the link with the page number you want (ie. to get to page 20, you would replace it with wp=20). There are a total of 39 pages as of this post.

Edited: originally inserted some html code in here and the messageboard didn't like it so replaced it with standard links (doesn't look as nice).
[Message Edited]

#20  by Senator Drengin - 4/5/2004 1:18:29 PM

~Thanks nVariance

#21  by Citizen littlewotts_ - 4/5/2004 7:47:40 PM

Question about the events, if I add more, will that increase the frequency of them?

#22  by Veteran Grand_Admiral_Thrawn - 4/5/2004 8:03:54 PM

I do not believe so. There should be a way to do that, if there is not already a way possible.

#23  by Senator Drengin - 4/5/2004 8:11:50 PM

Question about the events, if I add more, will that increase the frequency of them?

No, just the diversity

#24  by Veteran Grand_Admiral_Thrawn - 4/5/2004 9:04:48 PM

There should be an option to do that. GalCivII?

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