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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Galciv Library
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#25  by Veteran GASherbert - 4/6/2004 8:05:13 AM

Dream Warrier, is it now?

Any chance of a reevaluation getting 'Certified by Stardock' on some of the older mods?

                      
#26  by Senator Drengin - 4/6/2004 8:38:41 AM

Will do as time permits

                        
#27  by Senator Drengin - 4/6/2004 12:58:53 PM

Lirary links have been repaired

                        
#28  by Veteran Grand_Admiral_Thrawn - 4/6/2004 1:30:07 PM

Yep, working fine. Thanks DW!

                      
#29  by Citizen Rabid Rob - 4/8/2004 7:29:53 PM

Dang... time to download 50 more mods!

I really really want a *more events* racial pick / game setting, heh heh



                   Posted via Stardock Central
#30  by Veteran Icho Tolot - 4/8/2004 7:38:23 PM

Well, i just need to test them and resize the image, and then i'm able to submit the Halut Pack 1.5 to the library
So you may get it this weekend

                          
#31  by Veteran Icho Tolot - 4/9/2004 10:04:16 AM

Well, the Pack is submitted

                          
#32  by Senator Drengin - 4/9/2004 5:47:06 PM

All mods now evaluated and have been made public, or the creator informed by email why it wasnt.

Many thanks to those who submitted new mods. Once again you have outdone yourselves.



                        
#33  by Senator Drengin - 4/9/2004 5:53:58 PM

New Spotlight Mod

The mod highlighted this week is

Star Fighter Mk2 by Amaymon

Once again Amaymon has outdone himself with this great mod. Included in the dowload zip is a great introduction, write-up and full install instructions. This makes the new ship very easily useable and easy to install and understand.



                        
#34  by Senator Drengin - 4/9/2004 5:59:31 PM

Other new mods include:-

Halut Pack 1.5 by Icho Tolot - A collection of linked mods

The Greldonizer by The Renegade - A new Improvement mod



                        
#35  by Veteran Duglis - 4/10/2004 7:42:28 PM

Dream Warrior, can you go over my Mods and authorize those that you'd like to authorize?

I have tons of events and top d/ls but none are "AUTHORIZED"

-Doug

                    
#36  by Citizen Yuri1971 - 4/14/2004 8:53:00 AM

I removed the Death Glider mode. This ship is superb, but makes the frigate obsolete before it appears first, and I didn't like that.

      
#37  by Citizen bonscott - 4/14/2004 11:23:46 AM

Actually, I use the Death Glider and Frigate together. The Death Glider is quite a bit more expensive, both to build and to maintain. If you have a large fleet, you can have 3 Frigates for every 2 Death Gliders. I like to have a few Death Gliders around for defensive escorts and for a little extra punch, but the main part of my fleet are still Frigates because I'd go broke with all Death Gliders.

                    
#38  by Veteran Icho Tolot - 4/23/2004 6:50:28 PM

Well, a quick question:
Can i rename a mod while editing or do i have to (should) send a new one?
I'm working on Halut Pack 1.8 you know some new stuff in it

                          
#39  by Senator Drengin - 4/24/2004 8:11:31 AM

Sorry to take so long getting back to you Icho....

Yes you can. Just change the name as you edit the mod description. You can also change the graphic by uploading a new one at the same time if you wish.



                        
#40  by Veteran Icho Tolot - 4/24/2004 8:19:46 AM

Thanks DW, it'll be updated somewhen this week.
For them who are inerested. I planed some need new stuff for 1.8, like, new imps, some trade enhancers, techs and a ship or two


                          
#41  by Veteran Icho Tolot - 4/25/2004 4:03:08 PM

Halut Pack 1.8 is on now

                          
#42  by Citizen Monkson - 5/12/2004 10:32:40 PM

Quick AP and GC question. If I have AP installed along with GalCiv, where do I put the mod's at? Under the AP directory or GalCiv? Or if I play both, do I need to put them under both? Did that make sense? Thanks for you help!

-Monkson



                     Posted via Stardock Central
#43  by Veteran Grand_Admiral_Thrawn - 5/12/2004 10:42:58 PM

I have just been putting mods under the main GalCiv directory. My AP and GalCiv directories are in different drives, and anything I put in the GalCiv directory shows up in AP. So the base directory should work. I don't know if it goes both ways.

Hope this helps.

                      
#44  by Citizen Monkson - 5/12/2004 10:45:06 PM

Thanks for the info V.



                     Posted via Stardock Central
#45  by Veteran Icho Tolot - 5/20/2004 10:47:36 AM

I can't update HP2.0
getting this massage:
----------------------------
Upload Failed: Invalid File Format


The file you have attempted to upload was not allowed becouse it was not of the appropriate .JPG or .ZIP format.


Please use the 'Back' button and try again.
---------------
Wonder why, cause i use same JEPG file and ZIP format

                          
#46  by Veteran Icho Tolot - 5/20/2004 11:09:52 AM

Solved

Halut Pack 2.0 is now available
[Message Edited]

                          
#47  by Citizen torbird - 5/24/2004 4:21:16 PM

I downloaded the new trade route graphic, but now when I establish a trade route, all I get is a muddy-looking, dictorted image. What's up? I followed the instructions, I think. If for some reason I can't make it work on my computer, how do I get the old image back (the one I replaced)? All other mods working fine. Any suggestions?

                    
#48  by Citizen Weyrleader - 6/21/2004 5:43:21 AM

The custom map submitted to the library should not be used. Apparently there is a possible bug in AP that only allows submittal of games that use Stardock generated custom maps. My experience after using the library custom map is that no games can be submitted and you get the error message of "This game is using an unauthorized custome map or scenario." You must load a Stardock custome map before any games will be accepted.

                            
#49  by Senator Drengin - 6/21/2004 8:12:22 AM

I downloaded the new trade route graphic, but now when I establish a trade route, all I get is a muddy-looking, dictorted image. What's up? I followed the instructions, I think. If for some reason I can't make it work on my computer, how do I get the old image back (the one I replaced)? All other mods working fine. Any suggestions?

Torbid did you put the graphic in the "galciv/gfx" folder or the mods folder. It works in both. If you still have problems i can email you a fresh copy. Let me know > dream_warrior@tiscali.co.uk



                        
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